In q3aSocialLadder the player has to take on the 'simple' Artificial Intelligence of gamebots, in a level which represents a neverending staircase.
Certain 'triggers' or 'targets' connected to the AI system leave the bots wanting to get to the top, which causes them to fight and kill whoever gets in their way --- a kill drops you down to groundfloor again...

single- or multiplayer installation xor standalone/machinima

shown at ART+GAME@iMAL,
and KunstVlaai06 for PlanetArt