'paralevel' is a series of
alterations which add a game level to a structure or building, which
exists besides and beyond its physical architecture. This experiential
modification provokes the viewer to shift between a temporal and spatial
realisation of the surrounding space.

The project behaves as a 'strange loop' which traverses the real and
the virtual through the use of videogame technology, augmented with a
live video feed from a webcam. The installation responds to the
physical gallery space by mirroring and perpetuating it. At the same
time the viewers’ positions and perspectives of the exhibition space are
contradicted by the projected scene before them. This results in the
destabilisation -- if only briefly -- of the spatial experience. An
unsettling interaction between architecture and its visual perception

grab a high-res version of below video here (!734Mb) or a low-res Flash version here