Weapons of Modular Distortion 
Monday, September 4, 2006, 14:21
here's a pic of my work for the graduate show at PZI, in which us first year students exhibited the outcome of the -instrumental- project...

walking through the gamelevel generated sounds on a PD-style Moog, and I kludged together an interface by which the switching of weapons would shift modulation of the sound.

Other tools used were the Steim-junXionBox in combination with the KBStick joystick hack, the wonderful q3apd, and ofcourse my gentoo boxes.

more Gamezone media 
Saturday, June 10, 2006, 17:41
here's some more stuff on the Gamezone exhibit in Antwerpen. There's also more images on their site
Apparently the media coverage even made it to the evening news in Belgium, which can be viewed here

I found these pics on Peter's site, who came out with Eddo Stern for C-Level, showing the 'Waco Resurrection'

killzone pics 
Saturday, June 10, 2006, 17:27

Thursday, May 25, 2006, 12:36
at the gamezone festival in Antwerpen right now, check it

HL2 glitch 
Saturday, May 13, 2006, 13:41
just had the coolest glitch in a while...was playing some HL2 - i died, and so did my machine : )

Sunday, May 7, 2006, 11:34
made some minimal casemods (or should i say Kees_mod?) for exhibiting machinima stuff at the KunstVlaai

Sunday, May 7, 2006, 11:26
PlanetArt invited me to participate at KunstVlaai06, at the Westergasfabriek in Amsterdam.
Kees (mr. planetart) decided to set some MediaMarkt propaganda on fire during the opening, which made for some nice smoke effects on our hanging dead guy...

Friday, April 14, 2006, 18:22
two exhibitions in May where i'll be showing new work:

Kunstvlaai6 , Westergasfabriekterrein, Amsterdam - opening May 6th 16.00h, open till May 14th (every day from 12.00h till 18.00h)

Gamezone De Singel, Antwerpen (B) - 24-28 May, every day from 14.00h till 19.00h - more info

Friday, April 14, 2006, 17:50
updated some stuff on the STRP festival...

more here

Monday, March 13, 2006, 19:12
got to play around with q3apd for a bit in a CollabLab at the Theaterschool in Amsterdam, courtesy of the Dance Unlimited programme.

Mostly worked with musician/composer Sebastian Schatz on a game version of the studio we worked in, hooked that up to PD and sent stuff to yet another machine through MIDI, wich mapped audio tracks into the physical space, corresponding with the virtual player's movements and location...(oh well, i guess you had to be there).

some more pics 'n stuff soon

cube leak? 
Monday, February 13, 2006, 22:33
I started making this map/level of our building here at PZI , so upon walking around with a cam i found this on the ceiling of our library:

now these buildings are strange anyway, but finding a leak before even trying to compile the thing was kinda weird...

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