more nOtbOt_vid 
Friday, May 25, 2007, 07:10
Yves Bernard just posted a video of nOtbOt from the Gameworld exhib on his blog .

There's also a little txt 'bout it but since my french is a bit rusty i had to get a babelfish:
"In the exposure gameworld, Walter Langelaar (whom I had invited to Art+Game at the end of 2006) proposes nOtbOt: a computer which plays all alone, which does not need more a human player, quasi onanist! Moreover the note invites the visitor to seize the joystick - what very little dares to do obviously (one does not touch a ` oeuvre' posed so well, even in an interactive exposure) - and it is there that one realizes that this joystick is completely and strongly held by the machine, that you have any more any catch and nothing any more to make in this part."

planetart @ Balenfestival 
Monday, May 7, 2007, 19:37
next week i'll be setting up a small 'game-art' show in the 'Urban Culture' exhibition by Planetart at the Balenfestival in Enschede (NL).

There'll be work on show by Eddo Stern, retroYou, JODI, Julian Oliver and myself + a fine selection of streetart (o.a. Toaky, Nick, State, 711, Jord (Madman) Schoppink, Boris Tellegen, Rizzo, Bfree...), and a good BMX/skatepark especially built for the occasion.



Darkgame 
Monday, May 7, 2007, 17:54
"Darkgame is a sensory deprivation computer game.
The project is in progress.."

Eddo recently posted some videos he shot in Spain, at the Gameworld exhibition, to the development page of Darkgame.
There's two vids up there where you can see me kill and be killed :)



selectparked... 
Monday, April 16, 2007, 09:51
this on Selectparks :

"Walter Langelaar's n0tb0t antagonises conventions of games as slave to our control. n0tb0t decouples the user-agent from the input chain, leaving just a joystick thrashing about in response to every twist and turn of a bot rampaging through a stock QuakeIII level. My first impression of n0tb0t was of a haunting: an AI that would take no more, fighting back at the input device in an urgent attempt to disenfranchise itself from a history of bondage. What is actually going on however is a little more complex, a feedback loop of sorts where the bot is driven by the input device and the input device by the bot. A nice surprise was to find that Walter was using pix and my q3apd module in the piece to handle messages."

nOtbOt@Laboral 
Friday, April 6, 2007, 14:10


nOtbOt is currently in the Gameworld exhibition at Laboral in Gijon (Spain) for another good two months...some more info about the show here and here, thanks to Julian and Douglas.
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Laboral....... 
Tuesday, April 3, 2007, 20:18

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Gameworld exhibit at Laboral 
Thursday, February 8, 2007, 14:51
nOtbOt will be featured in the Gameworld exhibition at Laboral, Gijón (ES)



- updates on the program and line-up soon...

melkweg mediaroom reconstruction 
Thursday, February 1, 2007, 11:53
nOtbOt had to leave the Mediaroom early due to reconstruction work



i'll be showing new work in the new space come summer...

den8en 
Monday, January 29, 2007, 15:29


Killzone_DeSingel@de_Nachten 
Thursday, January 18, 2007, 16:37


Killzone_DeSingel will be on show at festival De Nachten in Antwerp on 26/27th of Januari.
More info on the gamezone part here...

new_nOtbOt_vid 
Thursday, January 18, 2007, 14:25


and there's more
here

nOtbOt@mELKWEG 
Monday, December 18, 2006, 20:45


a new version of nOtbOt will be shown at the Melkweg in Amsterdam - from 12-01 till 25-02 in the Mediaroom...

ART+GAME_Bruxelles 
Monday, December 4, 2006, 12:38


just returned from ART+GAME and i'm back at PZI...

had a very interesting week, good workshop to start, and a nice exhibition over the weekend. I was in good company, with works like FIJUU, Electroplankton and JODI's latest game-hack ---
and 'q3a_social_ladder' got dubbed "a trashmetal-track of game-art" ( lol Julian ! )...which is a nice compliment in my book, ofcourse :)



thanks to Yves at iMAL for inviting me!

q3a_social_ladder 
Friday, November 17, 2006, 11:48
fresh new level and bots comin' up for ART+GAME at Imal, meanwhile here's a preview of an earlier version:



coming up 
Monday, November 6, 2006, 14:57
here's some links to stuff i'm doing in the next few weeks:

this thursday is the launch and lecture night about Ad!dict's latest research theme and Inspirationbook #26 issue GAMING, in which some of my work is featured. The night will be hosted by
SMCS on 11 in Amsterdam.

Then i'll be at the CROSS MEDIA & ALTERNATE REALITY GAMING WORKSHOP, hosted by Cargo New Media Space in Oostende (B), for two weekends in november/december.

Late november/ early december i'm in Brussels again for the ART+GAME workshop at IMAL, which will be led by Julian Oliver.
From the 1st till 5th of december there's also an ART+GAME exhibition at IMAL, in which i'll be showing a new/old work called 'q3a_social_ladder'. An update on this'll be available shortly...

physcomp@OKNO.be 
Monday, November 6, 2006, 14:04
Just got back from a physical computing workshop, where I got in on the Arduino craze...

The workshop was led by Johannes Taelman (see pic below) and held at OKNO, as a part of the XMEDK workshop series.



Here's a link to the workshop page and the participants ...

new static 
Monday, October 16, 2006, 08:37
added a static page for nOtbOt, check the sidebar under projects - or click here



VIDEO!!!! 
Thursday, September 21, 2006, 10:36
finally got around to getting some code snippets to embed lil' flash movies in here...so for testing purposes, here's nOtbOt in action:



nOtbOt@GOGBOT 
Thursday, September 21, 2006, 10:32
nOtbOt held up pretty good during it's first showing at the GOGBOT festival, just one minor malfunction during the week which could luckily be fixed with good old gaffa tape :)



nOtbOt 
Monday, September 11, 2006, 17:41
here's a pic of what i'm currently working on; i call it 'nOtbOt'.
It's an old Logitech force-feedback joystick, slightly modified to create 'dada-machinima' which will be shown at the GOGBOT-festival later this week...



messy soldering still...

I control the force-feedback servo's from within PD, and send the output of the potentiometers to another machine (through a joystick interface), which is running a videogame. The data generated by the virtual game-player is sent back to the first machine running PD, and is then hooked back up to the stick....creating a (force)feedback loop.

The feedback loop can be viewed as an automated player (bot, NPC) possessing rather crude artificial intelligence; it responds to it's own movements and it's virtual surroundings, yet the result is completely irratic behaviour : )

Future nOtbOts will have Artificial Neural Nets (ANN's) which provide for more interaction with exhibition visitors, hopefully resulting in more strange behaviour on both sides..

Villanella Invaders 
Monday, September 4, 2006, 15:31
hacked up a pygame clone of 'Space Invaders' for the fine people at Villanella, which they showed at the opening of the new cultural season in Antwerp (B).

: )



home sweet... 
Monday, September 4, 2006, 15:20
took a lil break and hung out back east with old friends at Kongsi.
some history: Kongsi is/was an organisation for young artists and musicians in Enschede, the Netherlands, founded by a bunch of friends while studying at the AKI, academy for fine arts and design. We started out as a squatters-group which turned into a somewhat more 'legal' artist collective after several succesful exhibits. We basically squatted large buildings for workspace and exhibiting purposes, and were on kind of a rampage tour through the city for a couple of years...

Recently the city council 'gave back' the building we squatted first, and where we founded our organisation, the old school at Daalweg 73, hmm..so much stuff went down at this place, I won't even start...



Kongsi'll be there atleast untill august 2007, so if yr in the neighbourhood...
In the meantime they'll also be involved in setting up a medialab in the city center, together with Planetart, which might be interesting.

I'll be back there again soon for the GOGBOT festival, which takes place around the 14th of september. I will be showing my new 'nOtbOt' there, which i am frantically workin' on now... (more info up soon!)

Weapons of Modular Distortion 
Monday, September 4, 2006, 14:21
here's a pic of my work for the graduate show at PZI, in which us first year students exhibited the outcome of the -instrumental- project...



walking through the gamelevel generated sounds on a PD-style Moog, and I kludged together an interface by which the switching of weapons would shift modulation of the sound.

Other tools used were the Steim-junXionBox in combination with the KBStick joystick hack, the wonderful q3apd, and ofcourse my gentoo boxes.

more Gamezone media 
Saturday, June 10, 2006, 17:41
here's some more stuff on the Gamezone exhibit in Antwerpen. There's also more images on their site
Apparently the media coverage even made it to the evening news in Belgium, which can be viewed here

I found these pics on Peter's site, who came out with Eddo Stern for C-Level, showing the 'Waco Resurrection'



killzone pics 
Saturday, June 10, 2006, 17:27





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