Saturday, March 8, 2008, 12:42
giving a talk at the SUBOTRON 'electric meeting' on 'custom interfaces and gender'. We'll be in 'Raum D', the lecture room of the Quartier für Digitale Kultur, right at the end of the 'Electric Avenue' in quartier21 - which is located in the Museums Quartier in Vienna [AT].

Monday, February 18, 2008, 18:44
this friday [22nd of feb] i'm talking at the Kunstencentrum Vooruit in the first of a new series of dorkbot meetings ,organized by dorkbot Gent, on the how and why of nOtbOt...
the event takes place in the 'Emiel' space at Vooruit and starts at 8.30pm.
Friday, February 8, 2008, 10:32
currently in Antwerp for the GameZone fest; added a new part to the killzone, showing the expansion of the Arts Campus which is to be completed somewhere round 2010 - however already to 'played' (or should that be fragged?) right now..
Tuesday, January 29, 2008, 21:34
next week i'll be in Antwerp for the second edition of the GAMEZONE festival, which runs from 7 till 10th of februari, and where i'm showing nOtbOt, a new version of the 'KillZone' for de Singel, and a lil' PyGame called pigInvaders...<<< btw you can get a windoze version of this game including the sourcecode here - if you would like to compile it on linux, which is a bit trickier, drop me a line via here. >>>

then, after a brief stint in London, i'll be in Vienna for a while at the SUBOTRON SHOP for some 'hands on electronic game culture' - with the illustrious sisterO.
i'll spend some time doing codework for the Daedalus project, and there's also a lecture...

...but first off to transmediale.
Thursday, January 10, 2008, 13:25
been playing around with ioquake3's added support for capturing video...expect some more updates on older projects and maps soon. Other new features include the use of OpenAL for [surround]sound, and Ogg Vorbis support.here's an example rendering of q3aSocialLadder:
Sunday, July 29, 2007, 21:30
"A Labyrinthine man never seeks the truth, but only his Ariadne." - Nietzsche
initial sketch of the Daedalus_ex_Machina project at InteraktionsLabor_2007
Friday, May 25, 2007, 19:04
so i'm back at Laboral where I had to fix poor nOtbOt in the Gameworld show, who got partly blown up when a power surge went through the building. One of the joystick circuits got fried and had to be replaced. And then I get these emails that apparently, thanks to Yves (see below), i got featured (or nOtbOt did, atleast) on the WeMakeMoneyNotArt blog - which seems to deliver quite some heavy traffic to this place...
So if any of you reading this got linked through and ended up 'ere for some more info; dont worry, nOtbOt is working fine again and will be there at Gameworld for atleast another month. Word is, they might even keep it till september...

Ah well, procrastinating the writing of my final essay for PZI_MDMA is even better (=worse?) in Spain, of course...
Here is some more info about Laboral...
Friday, May 25, 2007, 07:10
Yves Bernard just posted a video of nOtbOt from the Gameworld exhib on his blog .There's also a little txt 'bout it but since my french is a bit rusty i had to get a babelfish:
"In the exposure gameworld, Walter Langelaar (whom I had invited to Art+Game at the end of 2006) proposes nOtbOt: a computer which plays all alone, which does not need more a human player, quasi onanist! Moreover the note invites the visitor to seize the joystick - what very little dares to do obviously (one does not touch a ` oeuvre' posed so well, even in an interactive exposure) - and it is there that one realizes that this joystick is completely and strongly held by the machine, that you have any more any catch and nothing any more to make in this part."
Monday, May 7, 2007, 19:37
next week i'll be setting up a small 'game-art' show in the 'Urban Culture' exhibition by Planetart at the Balenfestival in Enschede (NL).There'll be work on show by Eddo Stern, retroYou, JODI, Julian Oliver and myself + a fine selection of streetart (o.a. Toaky, Nick, State, 711, Jord (Madman) Schoppink, Boris Tellegen, Rizzo, Bfree...), and a good BMX/skatepark especially built for the occasion.

Monday, April 16, 2007, 09:51
this on Selectparks :"Walter Langelaar's n0tb0t antagonises conventions of games as slave to our control. n0tb0t decouples the user-agent from the input chain, leaving just a joystick thrashing about in response to every twist and turn of a bot rampaging through a stock QuakeIII level. My first impression of n0tb0t was of a haunting: an AI that would take no more, fighting back at the input device in an urgent attempt to disenfranchise itself from a history of bondage. What is actually going on however is a little more complex, a feedback loop of sorts where the bot is driven by the input device and the input device by the bot. A nice surprise was to find that Walter was using pix and my q3apd module in the piece to handle messages."
Friday, April 6, 2007, 14:10
nOtbOt is currently in the Gameworld exhibition at Laboral in Gijon (Spain) for another good two months...some more info about the show here and here, thanks to Julian and Douglas.
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Thursday, February 1, 2007, 11:53
nOtbOt had to leave the Mediaroom early due to reconstruction work
i'll be showing new work in the new space come summer...
Thursday, January 18, 2007, 16:37

Killzone_DeSingel will be on show at festival De Nachten in Antwerp on 26/27th of Januari.
More info on the gamezone part here...