trashed bin 
Monday, April 23, 2012, 12:16

oww happy daze 
Tuesday, January 17, 2012, 15:49
pretty much an epic night which started out at the 'ouwe lullen' punkweekend @WORM with old tyme heroes De Kift, Diana Ozon and G.W. Sok among others (and fsckin'amazing new mural by Hugo Kaagman!), to then head off to meet old friends at the new Rialto bar - which is kind of a continuation of the Club Attent situation we ran here, also in deep south Charlois ;)

got a ride /home from a very charming young lady, check out these wheels....


current&upcoming events December 2011 
Monday, December 5, 2011, 22:57
the 'Art of Hacking' show at NIMK just ended, where i compiled the moddr_ contribution dubbed "Subroutines", which included works by Birgit Bachler, Tim Schwartz, Kim Asendorf, Loud Objects, Philipp W. Teister, Travis Goodspeed, Wim van Eck and Dennis de Bel,

still on is the 'Space Invaders' show at Nikolaj in Copenhagen, where you can find me again in January for the Nordic Game Jam,

but first up some stuff i'm organizing at the very awesome new WORM currently; the first events in a series of the 'Libre Graphics Research Unit', or LGRU for short.

check out our Call for Entries, the FREE! programme for Friday, and the PARTY! on Saturday ;)





as you see... 
Sunday, December 4, 2011, 14:35
there's a 'slight' discrepancy in date of posts above and below; pretty much the result of an overflowd schedule, many new projects, moving between studios and traveling the world like a deranged salesperson.

Some steps can be retraced by clicking on the following image:


Roll Yr Own workshop at UCLA DMA!!! 
Tuesday, March 15, 2011, 13:53
twas here


... 
Sunday, July 11, 2010, 15:44



























meanwhile, in ... 
Saturday, March 27, 2010, 13:34
Amsterdam at the moment, working in the Media City project at NIMk, thought i'd take a few minutes for some updates here:

A lot of stuff happened since the SuicideMachine's release, busy times indeed. The project recently got nominated for the 'Digital Communities' [sic!] award in the Ars Electronica festival, we're preparing a publication and open source release, and there's numerous talks and exhibitions of the work coming up, so watch out for that.

Last month (feb) there was the Gamezone festival in Antwerp, courtesy of Villanella, where i organised part of the exhibition related to videogame art. Some shots of that are here, and many thanks to all the artists who participated!

We'll have some new additions to the work in our exhibition space in Vienna, that's here, where now still an 'offline' exhib model of the SuicideMachine is presented - next week we'll add the great Mobile Broadcasting Unit by the VIE branch of the Graffiti Research Lab - and surely we'll take it out for a spin or two in month's ahead...
Also on June 8th we'll be opening a new show with, among others, a new site-specific work by Damian Stewart, possibly a small workshop and tunes by Robotcowboy!

In Rotterdam there's two 'FOO_bar's' coming up; one focussing on live performance and dance combined with realtime audiovisual's, where our current Artist in Residence Marie-Hélène Parant will show her work EXTASE, and there'll be some talk/discussion and several other works on show - that's April 18th at WORM.
The next one will be on May 7th, and will feature the amazing Duracell, Perrine Bailleux, AiR Philip Lammer and a grrl oriented workshop by Stefanie Wuschitz + more!

On May 1st the exhibition 'CECI N'EST PAS UN CASINO' will open at Casino Luxembourg, where i'm showing nOtbOt.
Other confirmed exhibitions later this year include new site-specific work at the Melkweg, a new iteration/derivate of nOtbOt in a show at NIMk, and a larger exhibition showcasing moddr_ + side-programming at iMAL in Brussels...
Web2.0 Suicide Machine now online! 
Friday, December 18, 2009, 00:00
Tired of your Social Network?

Liberate yourself and your 'friends' with a web2.0 suicide!
The Web2.0 Suicide Machine lets you effectively delete all your energy
sucking social-networking profiles, kill your fake virtual friends, and
completely do away with your web2.0 alterego. The machine is developed in
the moddr_lab at WORM (Rotterdam), and serves as a metaphor for the
http://suicidemachine.org website which moddr_ hosts; the belly of the
beast where the web2.0 suicide-scripts are maintained...

Our services currently run with Facebook.com, Myspace.com and LinkedIn.com;
simply enter your username and password for the required service, and our
machine will systematically login to your account, change your profile
picture, and then one by one delete all of your friends.

For more specific information on the Web2.0 Suicide Machine please have a
look at the videotour and FAQ on http://suicidemachine.org

'unfriending' has never been this easy,

Commit NOW!

http://suicidemachine.org
http://wormweb.nl
http://moddr.net


libs/convert.h:206 assertion failure :: NetRadiant 
Wednesday, December 2, 2009, 08:13
made a small fix for the Netradiant package for *nixes, after a recurring "assertion failure" bug on machines with an Intel graphics board - so if your 'radiant.x86' fails to start with a message like so:

libs/convert.h:206
assertion failure: decode: invalid character: AE


you might wanna try the binary thats here instead. Questions and comments via here
.


year's end... 
Sunday, November 1, 2009, 19:54
opening an exhibition space in the MQ in Vienna with moddr_ and WORM (i'm there from 9th till 14th of november btw!), first show holds new work by JODI - workshops @ moddr_ by TagTool crew, Derek Holzer, HOTGLUE and Julian Oliver - showing work at TENT. till end of November - and then off to Berlin to spend the holidays with old and new friends, and of course 26C3 !!!


presentation IABR : November 6th @ NAI 
Sunday, November 1, 2009, 19:46


i'm giving a presentation on my work and other activities at the International Architecture Biennale Rotterdam, November 6th - 20.20 at the NAI.
Since i don't really do slideshow-style presentations, i'm making a Pecha Kucha Bot ;)


Nacht van de Geschiedenis 
Saturday, October 24, 2009, 18:26
tonight i'm showing an installation at the 'Nacht van de Geschiedenis' in the lovely hotel Krasnapolsky, it's a shoot-em-up rendition of the famous wintergarden in the hotel, pic bleow:



オフに日本へ!!! 
Wednesday, October 7, 2009, 20:27
coming weeks i'll be in Japan, first in and around Tokyo where i'll give a talk at the excellent Ishikawa Komuro Laboratory and to meet up with Alvaro...



... after that i'll head over to Yokohama with the 5uper.net crew for the Japanese edition of the CodedCultures festival. I'll be showing work and giving a presentation at the YCC, there's a symposium at the Tokyo Art Uni and there's one of the famous minimal tokyo nights in UNIT.


Mediated Remains by Josephine Bosma 
Thursday, September 24, 2009, 21:21
excerpt below partly on my 'TODO' work:

Mediated_Remains: hidden bits of ourselves
*
The following text is an excerpt from Josephine Bosma's essay 'Mediated Remains: hidden bits of ourselves', june 2007.
*


Defragging Culture

There are also other trails through the static. The digital terrain is layered, logical, but 'flexible'. We create distinctions and rules in this environment that are by no means demanded by its structure. We tend to disregard the importance of what we choose to leave out (and what we can only hide from sight). As we develop our physical selves in this further mediated environment (as in Katherine Hayles' posthuman) we accumulate a huge amount of technological and cultural debris in our trail, which is just as telling about us as our 'official', neatly raked path is. In the digital age the amount of hastily discarded trash and obscured technological traces has grown exponentially.
This explosion of technical, cultural and social traces might be a nightmare for authorities, but they offer a radically fertile ground for all kinds of explorations. The fecundity of our current media environment is almost poisonous in its strength. It is because of this that we witness an explosion of all kinds of play with existing digital structures (like SecondLife, Google or social software such as MySpace). Artists and designers are tapping into the boiling sources of our information flows and they find a huge amount of superfluous, hidden, 'cached', filtered, forgotten or trashed material to toy with. This is the new wealth: a simultaneous, indistinguishable production of culture and cultural sources.

In 1998 the american artist Perry Hoberman presented an installation called 'Systems Maintenance' at the Rotterdam based institution for unstable media V2. In this installation the audience was invited to allign a set of furniture in physical space with its copy in digital space, the result of which could be followed realtime via a projection on the wall. This deceivingly simple work revealed its magic when interacting with it. It turned out to be very, very difficult to allign the apparently identical objects in the two different worlds. Frustration and despair grew by the second. 'Systems Maintenance' was a brilliant combination of poetic and conceptual gestures. I was reminded of it when seeing Walter Langelaar's project 'TODO (Tangled_Object_Description_Overview)'. Langelaar uses 3D object material from Second Life which is 'mixed' with a representation of the WORM building (in which the Media Design graduation show takes place) taken from Google Earth. The new virtual structure that is created this way is then 'collided' with the original building. Differences are emphasized by adding them to the original building physically, by "perforating" the real space with virtual architecture. Whereas Hoberman lets the audience actively experience the awkward split between physicality and activity in real and virtual environments, Langelaar chooses a more subtle approach.
Much like Jan Robert Leegte, just like Langelaar originally a sculptor, he creates a sense of estrangement by literally placing virtual objects outside of the digital grids into the real world. If Hoberman is skeptical of our new environments, Leegte and Langelaar experience it much more as a room for play and surprise.

The mathematical structure of the internet, despite the human landscape created in it, simply begs for systematic and generative art practices to explore it. Like traditional sculptors will see a lump of clay or wood and feel the possible structures inside of it, artists working with the net see connections and metastructures most of us are blind to.

shaded >> [paralevel.real.shader] @ TENT.rotterdam 
Wednesday, September 16, 2009, 14:24
more pics and video on this one soon..



gogbot09 >> atompunk... 
Wednesday, September 16, 2009, 14:12


3 DVD's playing selected work gathered from different sources, while the machine on the left runs a modded Call_Of_Duty4 showing the Chernobyl/Pripyat area...



i must say it was real great to put up a show in a shipping container ;)
thnx kees!

starting 090909 
Monday, September 7, 2009, 22:34
new works in BLURRR at TENT. Rotterdam, with Nina Boas, Iddo Drevijn, Sophie Krier, Walter Langelaar, Gyz La RiviÈre, Strange Attractors, Studio Spass, EsmÉ Valk and Volksrekorders - till 15th of November.



then on Thursday 100909 i'm showing a collage type installation at the GOGBOT festival in Enschede, with work by several artists and authors, revolving around a cultural thread inspired Andrei Tarkovsky’s "Stalker", to a more contemporary rendition in form of the videogame "S.T.A.L.K.E.R.: Shadow of Chernobyl" and the ensuing "fan fiction" or fanfic's...
come look me up, i'm playing curator in a shipping container on market square ;)



then the next day (110909, yes it's another crazy week) i'm showing some /tmp projections outside in De Wereld van Witte de With:

"The World of Witte de With ushers in the cultural season of the dozens of leading arts centres and galleries located on the 'cultural axis': the Witte de Withstraat and the Museumpark of Rotterdam."




paralevel++ 
Thursday, August 13, 2009, 18:37
Oscar just sent a link to a post on his blog, including the video below, showing the final moments of configuring the latest paralevel at Arteleku...

Basically what you see is the reddish cube controlling a custom gamelevel (projected on the ceiling) via camera tracking (using the excellent Gamuza), and additional navigation done via a 3D accelerometer (hacked Nintendo Nunchuck + Xbee's). I'll post some more detailed info on the build process and tech setup soon...


@Arteleku! 
Friday, July 17, 2009, 16:26
currently working on a new project at the excellent Arteleku, in the Interactivos?'09 entitled "Mixed episodes in Hybrid Bases" ::



"Mixed/Hybrids – Episodes/Bases. Such transversal, permissive concepts allow us to prepare alliances and exchanges where the poetries of architectural spaces and of any situation. They provoke explorations and relations between what seems not to have a simulated purpose and those small minuscule narrative derivations between consumers and users. They provoke episodes, mixed chapters in hybrid bases stimulating a combination of devices and forces between what is intervened and the intervener, an interactive transit, a fugitive reading between what is contingent and its container."

Moises Mañas & David Cuartielles

coded cultures footage 
Sunday, June 14, 2009, 11:21
with a short bit on the new nOtbOt ::

blabla


via TAGR.TV
OA_NIMK2 
Thursday, June 4, 2009, 18:57


here's some shots from my work at the 'Fluid Architectures' show in the NiMK, a more detailed desciption is here, and a video will be up soon..


(camera + me on camera)
at the beach... 
Monday, June 1, 2009, 13:00


yesterday i went to an amazing place to visit the beautiful MaaKali, which turned into a truly inspiring experience. The place is called Villa Ockenburgh and it's an old hotel-slash-youth-hostel which is now run by StichtingZ. The main building houses several artist studios and projectspaces, surrounded by gardens and a park, proper estate style...
oh yeah and it's at the beach too ;)



Next to the villa there's this excellent building by Frank van Klingeren which totally reminded me of my old academy, AKI.
The building has been empty for several years now and for some reason got completely trashed by dutch ME idiots, who apparently needed some target practice, and it then got further vandalized by local youth...


(solid steel trying to blend in...)

Since i'm in for a small 'retraite', i might just hang out there for some weeks come summer to work on projects, aaaahhhh
two shows 
Saturday, May 30, 2009, 12:31
quite a crazy week; flew off to Vienna last Tuesday to setup for the opening of the CodedCultures festival and symposium, first time showing the new nOtbOt hardware and casing (pic below). Press conference and opening on Wednesday, great times, and then flew back to Amsterdam Thursday evening to setup for the Fluid Architectures show at NIMK on Friday. Setting up there was no less problematic than usual, ended up recoding much of the work on the day itself (which turned out real nice actually) and more on that show soon...



the Coded Cultures exhibition is on till the 7th of June, the show at NIMK till 16th of August.

more talk 
Thursday, May 14, 2009, 13:54
last week we presented one of our upcoming projects, tentatively dubbed the 'Web2.0 Suicide Machine!', at the Urban Studio Symposium for the Hogeschool Rotterdam.

Tomorrow, Friday 15th, I'll be presenting a new nOtbOt and giving a short talk at the 'Digital Material' book launch, at Studio T in Utrecht.


dorkbot#7 
Sunday, May 3, 2009, 14:55
giving a talk tonight at Dorkbot Vienna, showing off the new hardware base for nOtbOt, which is kind of a project in it's own - but more on that later, and a brief intro on moddr_ and previous works.
Kindly hosted by monochrom and Coded Cultures, around 19.00 at Metalab.




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