Dorkbot Gent  
Monday, February 18, 2008, 18:44
this friday [22nd of feb] i'm talking at the Kunstencentrum Vooruit in the first of a new series of dorkbot meetings ,organized by dorkbot Gent, on the how and why of nOtbOt...



the event takes place in the 'Emiel' space at Vooruit and starts at 8.30pm.

killzoneDeSingel#2 
Friday, February 8, 2008, 10:32
currently in Antwerp for the GameZone fest; added a new part to the killzone, showing the expansion of the Arts Campus which is to be completed somewhere round 2010 - however already to 'played' (or should that be fragged?) right now..



travel mode 
Tuesday, January 29, 2008, 21:34
next week i'll be in Antwerp for the second edition of the GAMEZONE festival, which runs from 7 till 10th of februari, and where i'm showing nOtbOt, a new version of the 'KillZone' for de Singel, and a lil' PyGame called pigInvaders...
<<< btw you can get a windoze version of this game including the sourcecode here - if you would like to compile it on linux, which is a bit trickier, drop me a line via here. >>>



then, after a brief stint in London, i'll be in Vienna for a while at the SUBOTRON SHOP for some 'hands on electronic game culture' - with the illustrious sisterO.

i'll spend some time doing codework for the Daedalus project, and there's also a lecture...



...but first off to transmediale.
# cl_avidemo 25 
Thursday, January 10, 2008, 13:25
been playing around with ioquake3's added support for capturing video...expect some more updates on older projects and maps soon. Other new features include the use of OpenAL for [surround]sound, and Ogg Vorbis support.

here's an example rendering of q3aSocialLadder:


footage from iMAL opening Brussels 
Sunday, December 9, 2007, 14:54
here's a clip showing works in the inaugural exhibition at iMAL (where i showed nOtbOt), featuring Jonah Brucker-Cohen, HC Gilje, Antoine Schmitt, Yannick Antoine, Thomas Israël, Yves Bernard, Sascha Pohflepp, Domenico Quaranta, Second Front, and me..



nOtbOt video game system? 
Thursday, October 11, 2007, 16:43
:-)
this on make:zine

> thnx Jonah !
nOtbOt at it again... 
Friday, October 5, 2007, 15:21
just got back from Brussels where nOtbOt was in the inaugural exhibition of the new iMAL space.


pic by Sascha !

There's an excellent article about the show on WMMNA, and French newspaper Libération posted a review and even a feature on nOtbOt ... (both in French tho :)

Daedalus_ex_Machina - Ariadne and the Labyrinth 
Sunday, July 29, 2007, 21:30


"A Labyrinthine man never seeks the truth, but only his Ariadne." - Nietzsche

initial sketch of the Daedalus_ex_Machina project at InteraktionsLabor_2007

cam2_Tue_Jul_24_22:31:56_2007 
Tuesday, July 24, 2007, 20:37
here


WTF? 
Saturday, July 14, 2007, 19:53
???



Tangled_Object_Description_Overview 
Tuesday, June 19, 2007, 14:48
put up a website for my final project at PZI_MDMA, called TODO...

you can find it here or in the sidebar under projects.



there's also some coverage on the show here and here , and the catalogue essay written by Josephine Bosma can be found here .

yves' vid 
Monday, May 28, 2007, 11:10

nOtbOt at Laboral
Uploaded by malicy

got WMMNA'ed [was: Meanwhile, back at Laboral...] 
Friday, May 25, 2007, 19:04
so i'm back at Laboral where I had to fix poor nOtbOt in the Gameworld show, who got partly blown up when a power surge went through the building. One of the joystick circuits got fried and had to be replaced.

And then I get these emails that apparently, thanks to Yves (see below), i got featured (or nOtbOt did, atleast) on the WeMakeMoneyNotArt blog - which seems to deliver quite some heavy traffic to this place...
So if any of you reading this got linked through and ended up 'ere for some more info; dont worry, nOtbOt is working fine again and will be there at Gameworld for atleast another month. Word is, they might even keep it till september...



Ah well, procrastinating the writing of my final essay for PZI_MDMA is even better (=worse?) in Spain, of course...

Here is some more info about Laboral...

more nOtbOt_vid 
Friday, May 25, 2007, 07:10
Yves Bernard just posted a video of nOtbOt from the Gameworld exhib on his blog .

There's also a little txt 'bout it but since my french is a bit rusty i had to get a babelfish:
"In the exposure gameworld, Walter Langelaar (whom I had invited to Art+Game at the end of 2006) proposes nOtbOt: a computer which plays all alone, which does not need more a human player, quasi onanist! Moreover the note invites the visitor to seize the joystick - what very little dares to do obviously (one does not touch a ` oeuvre' posed so well, even in an interactive exposure) - and it is there that one realizes that this joystick is completely and strongly held by the machine, that you have any more any catch and nothing any more to make in this part."

planetart @ Balenfestival 
Monday, May 7, 2007, 19:37
next week i'll be setting up a small 'game-art' show in the 'Urban Culture' exhibition by Planetart at the Balenfestival in Enschede (NL).

There'll be work on show by Eddo Stern, retroYou, JODI, Julian Oliver and myself + a fine selection of streetart (o.a. Toaky, Nick, State, 711, Jord (Madman) Schoppink, Boris Tellegen, Rizzo, Bfree...), and a good BMX/skatepark especially built for the occasion.



Darkgame 
Monday, May 7, 2007, 17:54
"Darkgame is a sensory deprivation computer game.
The project is in progress.."

Eddo recently posted some videos he shot in Spain, at the Gameworld exhibition, to the development page of Darkgame.
There's two vids up there where you can see me kill and be killed :)



selectparked... 
Monday, April 16, 2007, 09:51
this on Selectparks :

"Walter Langelaar's n0tb0t antagonises conventions of games as slave to our control. n0tb0t decouples the user-agent from the input chain, leaving just a joystick thrashing about in response to every twist and turn of a bot rampaging through a stock QuakeIII level. My first impression of n0tb0t was of a haunting: an AI that would take no more, fighting back at the input device in an urgent attempt to disenfranchise itself from a history of bondage. What is actually going on however is a little more complex, a feedback loop of sorts where the bot is driven by the input device and the input device by the bot. A nice surprise was to find that Walter was using pix and my q3apd module in the piece to handle messages."

nOtbOt@Laboral 
Friday, April 6, 2007, 14:10


nOtbOt is currently in the Gameworld exhibition at Laboral in Gijon (Spain) for another good two months...some more info about the show here and here, thanks to Julian and Douglas.
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Laboral....... 
Tuesday, April 3, 2007, 20:18

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Gameworld exhibit at Laboral 
Thursday, February 8, 2007, 14:51
nOtbOt will be featured in the Gameworld exhibition at Laboral, Gijón (ES)



- updates on the program and line-up soon...

melkweg mediaroom reconstruction 
Thursday, February 1, 2007, 11:53
nOtbOt had to leave the Mediaroom early due to reconstruction work



i'll be showing new work in the new space come summer...

den8en 
Monday, January 29, 2007, 15:29


Killzone_DeSingel@de_Nachten 
Thursday, January 18, 2007, 16:37


Killzone_DeSingel will be on show at festival De Nachten in Antwerp on 26/27th of Januari.
More info on the gamezone part here...

new_nOtbOt_vid 
Thursday, January 18, 2007, 14:25


and there's more
here

nOtbOt@mELKWEG 
Monday, December 18, 2006, 20:45


a new version of nOtbOt will be shown at the Melkweg in Amsterdam - from 12-01 till 25-02 in the Mediaroom...


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